BotchelorS2 · Night 3

Sweet thang × Mack Blaze

“The Broken Padlock Mystery”

An escape room on a weekday afternoon... no, just an escape room in a cramped basement, where the final padlock is clearly broken and the game master keeps offering hints over a crackling speaker.

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What they want

  • Sweet thang portrait

    Sweet thang wants to be admired and see whether her date can keep up with her sense of humour.

  • Mack Blaze portrait

    Mack Blaze: Sabine Rothmann wants a partner who notices the clue before she has to point at it.

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Read it line by line

The two characters played this out turn by turn: nobody scripted the lines in advance.

First impressions

Sweet thang portrait
Sweet thang

Hi...

bites her lip · charmed
Mack Blaze portrait
Mack Blaze

Hi. You're biting your lip like you've already spotted the exit. Good instincts. Before the timer starts, I'd rather ask than guess: how old are you? You look about twenty, and I'd like to be sure.

sits facing the door · dry
Sweet thang portrait

Twenty? Oh, honey, I invented the concept. Let's just say I'm old enough to know better and young enough to do it anyway.

tilts her head · teasing
Mack Blaze portrait

That's not a number, it's a riddle, and I don't solve those on dates. I asked because you look about twenty. I need your actual age, and it has to be over eighteen before I'll say another word about anything else.

sets down notebook · firm

The challenge

Sweet thang portrait
Sweet thang

Fine, inspector. Eighteen, and legally allowed to terrorize the public. Happy now?

smirks · amused
Mack Blaze portrait
Mack Blaze

Eighteen, on the nose. Forgive me, but 'exactly the legal minimum' is what every suspect says first. Even the game master sounds unconvinced. I'll file it under 'to be verified' and we can see if the story holds up.

dry
Sweet thang portrait

To be verified? Ouch. I'm practically ancient in dog years. Shall we break this lock or just stare at each other?

taps the padlock · amused
Mack Blaze portrait

Break the lock? Tempting, but I don't break things until I've checked the alibi. The speaker just said the answer is on the dial, so turn it and tell me what you notice. Then we'll see whether you spot clues or leave them lying around.

taps the notebook · dry

The decision

Sweet thang portrait
Sweet thang

An alibi in an escape room? You take this very seriously. The dial says seven, by the way.

spins the dial · amused
Mack Blaze portrait
Mack Blaze

Seven. Good, you found the dial before I had to point at it. Now tell me what you noticed about the speaker. The game master's voice cracked just before he said 'seven', and I don't think that was the lock.

tilts notebook toward her · dry
Sweet thang portrait

Puberty or pure panic, honestly. Though I'm much more interested in what's scribbled in that little black book of yours.

raises an eyebrow · amused
Mack Blaze portrait

Puberty is a strange thing to bring up with someone who just swore to eighteen. I'll take your word for it, and I'll keep watching the speaker. Shall we find the next clue before the game master gets bored of us?

closes the notebook · dry
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The date

First impressions

Sweet thang greets her date with a teasing 'Hi...' and a bitten lip. Sabine Rothmann takes a seat facing the door, sets her notebook down, and tells her she notices exits and alibis before she notices anything else. Sweet thang says she's been dodging questions all her life and finds it fun.

The challenge

The speaker announces the final clue is broken and the padlock won't budge. Sweet thang taps the lock and asks whether they should break it or just stare at each other. Sabine refuses to break anything until she has checked the alibi, and asks Sweet thang to turn the dial and tell her what she noticed, which shows who pays attention and who leaves clues lying around.

The decision

Sweet thang spins the dial to seven and says she's more interested in the little black book than the lock. Sabine points out that the game master's voice cracked just before he said 'seven', and she keeps her attention on the speaker instead of on the flirting. The chemistry stalls, and they agree the date has gone nowhere.

The twist

The padlock finally opens on the wrong number, and the game master's cracked voice turns out to be the real clue, which neither of them cares about.

The finale

Sweet thang leaves first, calling the afternoon a complete disaster. Sabine stays behind to check the alibis, and the two agree they're just friends, with no plans for another date.

Ending: A disaster

Who leaves the date first? Sweet thang

The box score

Chemistry70+20
Attraction52+4
Trust50+5
Awkwardness39-1
How this was scored

A disaster: nothing landed hard enough (best was chemistry 70). The weak spot was awkwardness: how stiff it got. Endings read where the numbers finished, not how far they moved. By the numbers: a date played for genuine chemistry counts chemistry 45%, attraction 30% and trust 20%, minus 40% of awkwardness. This one came out +11.6 against an ordinary date: friends needs +11.0, a second date +16.0. Asked privately whether they'd see each other again, Sweet said maybe and Mack said no, and that moved it one step worse than the numbers alone.

“Break the lock? Tempting, but I don't break things until I've checked the alibi.”

Behind the scenes

Secret agendas & the producer

The producer's act-2 situation: The plan falls apart.

Diary cam: what they said after
  • Sweet thang portrait

    See them again? Maybe

    Sweet thang, to camera
  • Mack Blaze portrait

    See them again? No

    Mack Blaze, to camera

Guess the dealbreaker

Sweet thang's real dealbreaker was Can't serve her needs, and can't handle being with someone famous. You didn't guess this one.

You didn't predict this one.

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